Basic Introduction of Raider

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Basic Introduction of Raider

Post  [GM]TerrOrisT on Thu Dec 25, 2008 6:07 am

1. Basic introduction of Raiders

Raider is 2nd job choice of a hawker. This guide doesnt cover the another 2nd job of hawker, the scout. Raiders are close-combat specialists that mostly rely on their dodge to evade attacks. Raiders could be classified into two main groups, katar raiders and dual raiders. Classification is needed, because being hybrid between both weapon makes you weak, so its important to choose either one.
Katar raiders rely on attack speed and dodge, but their hp and defence are low. Also their attack power isnt really high, but its atleast decent. Katar raiders divide into two basic builds, damage and dodge builds. Basically damage build katar raider is weak when soloing, but strong when partying because they gave up some dodge to get more damage. Dodge build has alot of dodge, but thats quite much it. If they get hit, they get hit hard. Also their hp is low and damage isnt too great either. Dodge build has it own pros and cons, but in my opinion that build isnt really good.
Dual raiders are different from katar, and like in real life, they are only used by elite few. They have slow attack speed and they cant really dodge things, but dual raiders have medium defence and often good hp, so they can take hit. There is only one proper way to build a dual raider, and that is damage build. No expections. Dual raiders need less con than katar raiders, because dual raiders basically spam skills to make up for their slow attack speed. Dual raiders need party all the time, they arent for solo players!

2. Stats:

What stats to pick and what not? Some trivia included.

Katar raider (Damage):
str: Adds damage, defence and hp. You'll need this!
con: One of most discussed stats. Adds hitrate.
dex: Adds dodge, movement speed and damage.
sen: Adds critical rate. Could be useful.
int: waste of points.
charm: useless

Katar raider (Dodge):
str: Adds damage, defence and hp. Dont bother with this.
con: One of most discussed stats. Adds hitrate.
dex: Adds dodge, movement speed and damage. Your main stat, pump it!
sen: Adds critical rate.
int: waste of points.
charm: useless

Dual raiders:
str: Adds defence, hp and alot of damage. Str is as important as dex!
con: Adds hitrate, you dont need it as much as katar raider.
dex: Adds dodge, movement speed and damage. Dex is as important as str!
sen: Not really useful, since only skill that benefits from sen is triple attack.
int: not completely useless but still dont pump it.
charm:useless

3. Basic status build for levels 50, 70, 90, 110 and 130

Form for charts is Level:Dex:Str:Con:Sen, that just means on what level and with what build you should have that much of each status. And no, its not a ratio, i couldnt invent one that requires less space in short time so thats my system now.

Dual raider status chart:
Level:Dex:Str:Con:Sen

50:85:85:40:10

70:110:110:50:10

90:140:140:60:10

110:160:160:80:65

130:185:185:105:65

That is quite much how i built my own Dual raider, Str and Dex should go hand to hand for maximum damage. Con is needed in order to hit everything, since you hit slowly misses arent tolerated! This is build is better in pvp than pvm due to high con (you can easily hit scouts with skills).

Katar (dodge) raider status chart:
Level:Dex:Str:Con:Sen

50:120:15:35:10

70:155:15:50:10

90:195:15:65:10

110:235:15:75:10

130:270:15:90:10

I'd never build my raider with this kind of stats, but some people do. They are only after dodge, so they they are almost purely dex builds. This build still needs con to hit, so its not much, but enough to hit quite much everything with buffs. This build is most common among scouts, but it works with raider too (its different how well it works...)

Katar (damage) raider status chart:
Level:Dex:Str:Con:Sen

50💯50:45:45

70:135:65:50:50

90:170:80:65:65

110:200:100:70:70

130:230:115:95:90

Now this is how i'd build my katar raider. Damage is nice, you do mostly high damage to monsters. You got good dodge and its backed up by quite nice hp and defence. Also you wont miss because you have decent con, and you get good amount of criticals due to high sen. Only real con in this build is the fact that it cant dodge pink monsters like dodge build can.

Damage ratios:
this is where damage comes from, thanks to Raider for information.
Katar: 60% dex 40% str
Duals: 50% dex 40% str

4. Skills:
Notice that this guide doesnt have any bow skills or relax, because they are useless for raiders. To clear possible confusement about my style of writing the skill tree, i'll explain it a bit. Battle mastery and Combat mastery are basic skills, that dont need any other skill in order to learn. Most skills have one or two * marks before them, which just means you need to learn one or two skills before getting them (like to attain power burst, you need to learn battle mastery and power attack to some level first). Only flame hawk requires 3 skills to learn (Combat mastery, Hawker Spirit and Spirit heart).

Skill tree:

Battle mastery
*Power attack
**Power burst
*Double slash/hit
**Triple slash/hit (double slash/hit level 11+)
*Screw attack
**Prime hit

Combat mastery
*Hawker spirit
**Spirit heart
***Flame hawk
*Sprint
**Spiral kick
*Mana blood
**Stealth
**Poison knife
**Magic knife
**Red cloud

Explanations for skills:

Battle mastery - Passive skill
Pros: adds attack power
Cons: none? ^^
Suggestion: Max it!

Power attack - Basic attack
Pros: cheap to get, fast cooldown
Cons: sucks hard, weak and slow
Suggestion: Dont get this one

Power burst - Stronger version of power attack
Pros: cheap to get, fast cooldown
Cons: sucks compared to other raider skills
Suggestion: dont get this one

Double hit - Two hits in one
Pros: cheap to get, fast cooldown, quite strong
Cons: weak when compared screw attack
Suggestion: Max this one for future

Triple hit - Three hits in one
Pros: strongest skill ingame with critical buff, fast cooldown, stun at levels 19 and 20, low mp cost
Cons: not very strong unbuffed
Suggestion: Max it! It'll be your best skill at later levels!

Screw attack - Basic attack
Pros: most powerful of the basic attacks, defence down status effect
Cons: expensive to get, high mp cost, quite long cooldown.
Suggestion: Get it! Its good basic skill.

Prime hit - Stronger version of screw attack
Pros: highest 1vs1 non-magic attack power (440 on level 10)
Cons: high mp cost, no status effects, VERY expensive to max, weak compared to triple when fully buffed, long cooldown
Suggestion: Max it eventually or instantly depending on your build

Combat mastery - Passive skill
Pros: adds attack speed
Cons: none? ^^
Suggestion: Max it!

Hawker spirit - Selfbuff
Pros: adds hitrate temporarily, cheap to max, nice addition to hitrate when soloing
Cons: doesnt work together with muse's hitrate buff.
Suggestion: If you solo alot, then max it. Otherwise dont bother.

Spirit heart - Ranged magic attack
Pros: ranged attack, decent damage, has status effect (lowers opponents attack speed)
Cons: weak at high levels.
Suggestion: dont get it, it sucks.

Flame hawk - Ranged magic attack
Pros: ranged attack, very high damage.
Cons: expensive to get, no status effects.
Suggestion: get it at high level (120+) but not really before, you have better skills to get and this isnt so useful.

Sprint - Selfbuff
Pros: adds movement speed temporarily, quite cheap to get.
Cons: useless if you have cleric/support muse in party.
Suggestion: get if you dont want to buy a cart or solo alot (otherwise its just useless skill).

Spiral kick - Magical area attack
Pros: you could hit even million monsters with this same time, since it isnt single target, but area of effect.
Cons: weak at 70+ levels, small range.
Suggestion: dont get this one

Mana blood - Status magic
Pros: turns hp to mp quite fast.
Cons: it sucks, you can just use mp pots to regain mana.
Suggestion: get it even if it sucks, since you'll need it to get other good skills.

Stealth - Status magic
Pros: Invisibility owns in pvp.
Cons: expensive and useless to level, long cooldown.
Suggestion: get this around level 100 if you want to pvp badly.

Poison knife - Ranged magic attack
Pros: decent magic damage, poison status effect does big damage over time.
Cons: poison eats exp you get from monsters.
Suggestion: get this one! its strong skill and very useful in pvp and even when hunting monsters.

Magic knife - Ranged magic attack
Pros: decent magic damage, lowers magic defence so it boosts damage of all magic based attacks.
Cons: weak alone
Suggestion: get after or before poison knife, they are good combo.

Red cloud - Magical area attack
Pros: decent magic damage, good range, has dodge lowering status effect, good in pvp against scouts and dex-clerics.
Cons: expensive to get, long cooldown.
Suggestion: get this at 120'ish

Most people ask what skill to get for level 70, since you cant really get many **-marked skills for level 70. There is no absolute answer for this either, but for level 70 skills with following builds should aim to get these skills:

Dodge katar raider: Prime hit
Only because dodge build doesnt have sen to boost triple hit's damage. Also katar raiders never spam skills, so skill with high cooldown and power would be best choice.
Damage katar raider: Triple slash/hit (or prime hit)
Because critical rate pumps the damage of triple hit up, its very good for ones who have high sen (the ones who used my guide to build damage katar raider). Prime hit would be another choice so you could use katars high attack speed in their full potential, but personally i'd go for triple due to higher damage and stun.
Dual raider: Triple slash/hit
You wont have much sen at these levels, so why bother? Because you need some skill that has fast cooldown! Dual wielders spam skills like there is no tomorrow, so they'll need a skill with fast cooldown like triple hit.

5. Leveling

I always bring this up, even though almost no one ever believes it.. Partying is faster exp than soloing! Party alot, better and easier exp that way. Expecially dual raiders need party or they'll be crushed by monsters. Only dodge raider is good when soloing, but i'd party even with that type of raider with atleast cleric. Generally you should hunt yellow monsters, because they cant really hit damage or dodge katar raiders. Dual raiders will get hit anyway, so they can hunt red monsters thanks to their higher defence (but thats not suggestable without party).
Hunting areas are commonly known, but i'll still add information concerning questions like "at what level should i train where?"

Place - Suggested training levels
1-8 Adventure plains
9-15 Valley of luxem tower
15-19 City of Zant
17-26 Hill of wind
24-34 El verloon desert
30-40 Lake of anima
40-55 Forest of wisdom
56-70 Beach of genzi
68-80 Gorge of silence
70-85 City of Eucar (slags)
80-95 Goblin cave 3
80-95 Mana snowfields
90-105 Arumic valley
100-120 Crystal snowfields
115-125 Freezing plateau, elder mammoths
115-130 Temple 3 (for money)
125-140 Freezing plateau, behemoth kings
130+ Eldeon

You can also kill monsters at clan fields
Junon clanfield is for levels 50-100, not good place to level unless you can solo yellow or red guardians.
Lunar clanfield is for levels 130-155, exp sucks but people are there mostly for astarot wings and refines that tirwins drop.

Info from adventure plains to Gorge of silence from roseguru.com

6. Equipment

Craft good equipment with high dodge and/or good stats. Many artisans are willing to craft for free and but not many are willing to craft you 300 pairs of boots, so you better know more than just one artisan. x/15 or 7/7 is a must have stat for dual raider. Dual raider doesnt need very high dodge to his gear, more like defence, since dodging is totally overrated in pvp (pvm its different, but there you have dodge buffs and so). Damage katar build needs nice stats AND good dodge. Dodge build would mostly go for high dr gear to boost already high dodge to another level.
Refining your gear is very important. Refining adds defence, durability, magic defence and dodge rate to armors, shields, hats, gloves, boots and wings/backshields. It adds hitrate, attack power and durability to weapons. Hitrate and dodge rate adds are random and they vary from refine level to another. There are 9 refine levels, ex. you can have legend mariner chest (4) so its 4th refine level.

7. FAQ

Question: When should i start saving skillpoints for 2nd job?
Answer: Around level 50, when you have maxed skills of your liking (Double and/or Screw attack + Hawker spirit, sprint, etc...)

Question: Does dex add attack speed?
Answer: Yes it does.

Question: Is raider good in pvp?
Answer: Yes, raiders are one of the best pvp classes.

Question: What classes raiders own in pvp? and what own raiders?
Answer: Raider can win quite much every class in pvp, only mages and scouts from same level are very hard to win.

i'll write more when i get good questions

8. Etc.

-use garnets
-dont pump charm or int
-dual raiders arent too good in pvm, since their skills tend to hit max damage with every skill
-go outside once for a while
-red crystals are used to craft garnets
-sharp iron pieces are used to craft pirate gear (level 70)
-crystal stones are used to craft mariner gear (level 88)
-earth stones are used to craft jaguar gear (level 104)
-fire and wind stones are used to craft wild hawker gear (level 120)

Credit to: [GM]TerrOrisT
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[GM]TerrOrisT

Posts : 34
Join date : 2008-12-20
Age : 27
Location : Clan Field

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